CLASSIC TOURNAMENT RULES
WELCOME
TO THE 2008
Some important notes....
This tournament will be conducted under the new, more
rigorous rule interpretations as specified by Hockey
All teams must register before their first game, so please allow enough time, at least 60 minutes.
All players including affiliates should be registered on
legitimate 2008-09 registration cards (OHF or equivalent). Cards or official
roster sheets must be presented at registration time or when requested by the
tournament committee. Roster sheets must be signed in advance of
registration by all players, including AP's.
Tournament permission forms should be obtained from your governing body and must be presented at time of registration.
The Tournament office will be just off the main lobby at Westwood, near the entrance to Rink Three
Following are a set of tournament Rules and Regulations.
Good luck to all.
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SANCTION: |
This tournament is sanctioned by Hockey Canada (HC) and the Greater Toronto Hockey League. |
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REGULATIONS: |
All tournament games are played under HC minor rules and tournament regulations. |
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1. Notice of all suspensions during the tournament will be forwarded (with a full report of the circumstances) to the players' regular league officials. The tournament Rules/Discipline Committee may require players and team staff to appear at hearings into these matters. 2. Teams must be registered with HC or International affiliates (and/or their Provincial/State affiliates). Proof of registration must be available upon request. Participating teams must have a sanction permit or letter of permission to participate in the tournament from their HC or International affiliated branch. 3. Player eligibility: All players must have a valid HC/or equivalent player's card or roster sheet available for inspection by Tournament officials. Team managers will submit a team list of players eligible to play to Tournament officials and will have the necessary supporting documentation (valid HC cards) available for examination by Tournament officials at the time of initial registration. 4. Composition of teams: Each team may bring a roster of up to 20 properly registered players, including affiliates. Only eighteen (18) skaters and an additional two(2) goaltenders are permitted to dress for any game. 5. Team Colours: Sweater changes (if necessary) will be decided by the toss of a coin. It is preferable for teams to have two contrasting sets of sweaters. 6. Home/Visiting teams: Home/Visiting teams are pre-determined for round robin play. For the play-off round, the home team may be decided by the toss of a coin, 7. Mandatory Equipment- Helmets, throat guards, and
face masks are compulsory for all players- Face masks and helmets, as
approved by HC ( 8. Dressing Rooms: Only players, team officials named on the team list and Tournament officials will be permitted in team dressing rooms,
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9. Game Sheets: The game sheet must be completed by both teams twenty (20) minutes prior to game time. 10. Game Officials: All referees and Linemen officiating in the tournament will be qualified and registered by HC. Minor officials will be assigned by the tournament. 11. Time and Conditions of Play: Warm-up time will be determined by the referee in consideration of available time. Teams not ready to start play at the scheduled time and/or when the referee calls the players to centre ice for the initial face off will be subject to a delay of game penalty and possible forfeit of the game, 12.
Game Timing: Minor Peewee to
Peewee 10 - 12 - 12 Stop
time. Minor Bantam to Bantam 12 - 12 - 12 Stop
time. Minor Midget to
Midget 12 - 12 - 15 Stop
time. 13. Overtime: -Semi Finals: Two five minute stop time periods. Change ends. Sudden victory. Shoot-out if necessary. Four skaters only. -Finals: Stop time sudden victory. Ten minute periods until a goal is scored. Change ends each period. Four skaters only. -Shoot-outs: Select five players per team. Teams shoot alternately and all five shoot. If no winner, continue in sets of one, using different players. Goalies must be those who were last used in the overtime. Flip of coin decides which team shoots first. Continue rotation in same order until there is a winner. 14. Mercy Rule: Please note that if the third period begins with a five goal lead by either team, that period will be played in running time, without stopping the clock. Time will continue to run throughout that period, regardless of further scoring changes. This rule will not apply in semi-finals or finals. 15. No Body Checking in Minor Atom and Atom. Body Checking: Permitted in all other age groups. 16. Early Game Starts. Games may start earlier than the advertised time if both coaching staffs agree. No game will start more than 15 minutes early. |
STANDINGS
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Win |
- |
2 Points |
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Tie |
- |
1 Point |
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Loss |
- |
0 Points |
Each team is
guaranteed 3 games. Please read the rules carefully for your age division. For
all age divisions, points will be assembled as follows:
TIE BREAKERS
For all age divisions, ties in
standings will be resolved using the following tie breaker rules:
1. The winner of the game
between the two tied teams, or
2. If that
game ended in a tie, or the teams did not play each other, the team with the
better record of goals for and against (goals for divided by goals against,
with the higher percentage winning), or
3. If there remains a tie, the team
that scores the first goal In the game between the two
tied teams.
4. In the
event of a tie among three (or more) teams, group standings will be determined
by the best record of goals for vs. goals against, as per (2) above, and if a
tie still exists, then the provisions of section (1) and (3) above, In that
order, will be applied,
5. If all of the above result in a continuing tie, the standing will be resolved by
the flip of a coin.
These rules will be applicable to
all relevant placings (i.e. first vs. second vs.
third vs. fourth),
WILD CARD
(Bantam, Midget) The Wild Card will be chosen as follows.
1. That team with the highest number
of points that did not otherwise qualify for a playoff position.
2. In the event of a tie:
1) The team with the better record of
goals for and against [goals for divided by goals against).
2) If still tied, the winner of any game between tied teams.
3) If still tied, the team that scores the first goal in any game between the
two tied teams.
4) If still tied, by the flip of a coin.
CROSS-OVERS
Groups B and C in Bantam and Midget and A and B in Minor Peewee and Minor Midget as listed above, will play a cross-over round robin. For purposes of determining playoff qualifiers, these two groups will be combined. The two teams (Bantam and Midget) or four teams(others) with the highest number of points, regardless of which groups they are in, will proceed to the playoffs.
For example: if the two top teams in group B have 6 and 5 points respectively and the top team in group A or C has 4 points, then the two teams in group B will finish higher than any other teams.
Ties will be resolved as outlined above for
first place tie-breakers.
November 3rd, 2008